The wheel itself is weighty enough not to feel flimsy, but not so heavy that it was uncomfortable in our laps. You have the option to rest the wheel in your lap or attach it to a table. Luckily, so did the team behind Microsoft's Wireless Racing Wheel. It is a harder goal for the designer of a racing wheel, because with other peripherals like a joystick or even a lightgun, your average gamer probably hasn't actually flown a F-18 or fired an AK-47 so any disparity between reality and simulation isn't as great a divide. A really great gaming racing wheel should give you a much deeper level of immersion it should feel and respond like the real thing. We're pretty damn picky when it comes to racing wheels. Unfortunately, we felt a bit like kids at the arcade who are out of quarters but sitting in a game and steering anyway, because they couldn't let us demo the wheel with a game or hooked up to the X360. IGN got our first hands-on with the wheel today.
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